In the interest of expanding my experience, I have just started a Renaissance gaming blog on 6sided. I understand it is the wordpress engine. I will give it a while before I post a review since, like any software, it will take a bit of getting used to first.
It features my efforts at painting 28mm so good for a hoot anyway.
Wednesday, July 25, 2012
Thursday, July 19, 2012
Who made these lads?
These are 28mm Renaissance figures - arquebussier in close barbutte, I believe nominally Italian.
What I do not remember is who made them. I think I bought them in 2005 or 2006. Codes on the bottom are (left to right) 142, 143, 144, 146, 148, and 149.
Any ideas? Click for a close-up.
Update: Identified by some kind posters on TMP.
What I do not remember is who made them. I think I bought them in 2005 or 2006. Codes on the bottom are (left to right) 142, 143, 144, 146, 148, and 149.
Any ideas? Click for a close-up.
Update: Identified by some kind posters on TMP.
Monday, July 9, 2012
Toward a test game: Proof of concept platform
For me, I find that ideas evolve best when I can experiment with their implications immediately. I am starting the production of a map against which I can experiment with low-level AI agents to which basic military operations can be delegated.
The map at right shows the key portion of the French frontier in 1870. I will start by working up data from the red square and use it to test initial ideas; then work up to the green before extending the concept (if all works well) to include enough of France, Germany and their neighbors to make a political as well as a military game possible.
There are plenty of good data online,. Google Earth and Google Maps (and others) are well known. For raw GIS data, there are truly computer-readable alternatives. Note also that while rail, canal, and metaled roads impact transportation routes, the backbone of the low-level grid should be constant enough to make most of the data re-usable from the 18th century to now.
The map will not be directly (at least initially) a cartographic product. Instead, it will of course be a graph. Graph theory is good fun (and one of the few bits of math I learned at school for fun and have never forgotten), and there are lots of algorithms and analysis tools available to work with them.
For initial visualization I will probably use a tool like GraphViz, which draws graphs based on textual descriptions.
The map at right shows the key portion of the French frontier in 1870. I will start by working up data from the red square and use it to test initial ideas; then work up to the green before extending the concept (if all works well) to include enough of France, Germany and their neighbors to make a political as well as a military game possible.
There are plenty of good data online,. Google Earth and Google Maps (and others) are well known. For raw GIS data, there are truly computer-readable alternatives. Note also that while rail, canal, and metaled roads impact transportation routes, the backbone of the low-level grid should be constant enough to make most of the data re-usable from the 18th century to now.
The map will not be directly (at least initially) a cartographic product. Instead, it will of course be a graph. Graph theory is good fun (and one of the few bits of math I learned at school for fun and have never forgotten), and there are lots of algorithms and analysis tools available to work with them.
For initial visualization I will probably use a tool like GraphViz, which draws graphs based on textual descriptions.
Sunday, July 1, 2012
Choices for an "alpha test" game
I think I will get far more done in the context of a trial game than I would thinking abstractly. My first thought on a test game is the "Imperial Phase" of the Franco-Prussian war. It is
Other choices would be specific campaigns from one of the Silesian wars; but they have widely dispersed but strongly interconnected factors in play.
- geographically confined,
- fast paced,
- has many potential actors,
- can be expanded into a wider game
- does not need a naval component
- a topic I already have a grip on
- involves areas that I am likely to use for future campaigns.
Other choices would be specific campaigns from one of the Silesian wars; but they have widely dispersed but strongly interconnected factors in play.
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