- The stands may have variable strength depending on casualties - say two or three steps available.
- They may also the straight-up strength-zero dummies.
- It is easy to hide which is the command stand, if it matters.
- An indicator can show which stand has the FOO with it.
- Small support weapons (MGs, light AT guns, etc) can be a marker under an infantry stand until it should be deployed.
Wednesday, November 2, 2011
What else can one hide?
Lets assume we are going to put on the table some category of units - tanks (stands representing 10 each) and infantry (in stands representing 80-120). What can we use that to hide?
Secrecy in combat
Lets presume we can get away from the idea that we have to identify a particular firing stand and target stand, but can deal in groups firing and targeted. That means that dummy stand might stay unidentified for a bit longer, since one need not exclude particular stand from those identified to the enemy as firing.
Megablitz has a nice idea where you total up your combat dice and hand them to your opponent, who roles them and secretly applies the results. I'd like to extend this a bit to differentiate weapons fire. So, I might determine that my 88 at 1500m gets a "red" dice. Having rolled the dice, the target player organizes the results - so a red dice rolling a 4 might score a major results on a T/34 stand but no result on a JS2 stand. Results would be secret, and might or might not involve a visible result for the attacker; likewise, the exact firing stands might or might not be revealed.
Megablitz has a nice idea where you total up your combat dice and hand them to your opponent, who roles them and secretly applies the results. I'd like to extend this a bit to differentiate weapons fire. So, I might determine that my 88 at 1500m gets a "red" dice. Having rolled the dice, the target player organizes the results - so a red dice rolling a 4 might score a major results on a T/34 stand but no result on a JS2 stand. Results would be secret, and might or might not involve a visible result for the attacker; likewise, the exact firing stands might or might not be revealed.
Mixed formation
After lunch with Ross, one point from the discussion I want to capture are the cases where differing pieces of equipment were deliberately deployed in mixed formations - the classic being the 1-firefly per 4-sherman-75 troops used by Commonwealth forces in NWE. Platoon level rules kind of ignore this, basically letting the player deploy one troop of fireflys per 4 troops of sherman-75s.
Visually, that's fine but I want a way that blends capabilities to represent to effectiveness of the merged formation.
Visually, that's fine but I want a way that blends capabilities to represent to effectiveness of the merged formation.
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