Tuesday, October 4, 2011

Gaming Weekend

Two games against Ross this weekend.  The first was Blitzkrieg Commander II, a play of Grant's Reinforcements In Defense; Off Table examined in detail on my 10mm WWII blog.  The other was a Renaissance Basic Impetus game in 15mm which Ross has discussed in Battlegame of the Month.

I will be re-basing my 15mm Renaissance forces for Basic Impetus using 25mm basing guidelines.  The game has very short movement rates for standard 15mm -- fine for space-constrained Europeans, but here in the empty expanse of Canada big tables are easier to find.  Doubling distances will work well on a six by four foot table.

This gives a rough idea of what a pike square will look like on that basing - each base will be 120mm front by 60mm deep (that can be varied, but I think that depth will work well); a pike square then consists of a front and rear base, only separated as the casualties wear away at the rear base.

Reasonably massive; in fact I should be able to make the end result far prettier.  Knowing the front and rear are always together lets me pick and choose figured for the best effect for each block while knowing that each set of stands is a single block means I can bring things in from the extreme edges to both give the levelled pikes some room to play (indeed, the front block could be even deeper) while improving definition and giving space for double-pay-men and officers to keep order on the flanks of the formation.

I can only wonder what the result would look like in 10mm.  I won't duplicate my Italian Wars army but it is tempting to look at another ancient or medieval period with a small-scale force on very big bases.

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